Viewing Study NCT06520228


Ignite Creation Date: 2025-12-26 @ 10:36 AM
Ignite Modification Date: 2025-12-29 @ 2:27 PM
Study NCT ID: NCT06520228
Status: COMPLETED
Last Update Posted: 2024-07-25
First Post: 2024-07-20
Is Gene Therapy: True
Has Adverse Events: False

Brief Title: The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
Sponsor:
Organization:

Raw JSON

{'hasResults': False, 'derivedSection': {'miscInfoModule': {'versionHolder': '2025-12-24'}}, 'protocolSection': {'designModule': {'phases': ['NA'], 'studyType': 'INTERVENTIONAL', 'designInfo': {'allocation': 'RANDOMIZED', 'maskingInfo': {'masking': 'SINGLE', 'whoMasked': ['INVESTIGATOR']}, 'primaryPurpose': 'PREVENTION', 'interventionModel': 'PARALLEL'}, 'enrollmentInfo': {'type': 'ACTUAL', 'count': 76}}, 'statusModule': {'overallStatus': 'COMPLETED', 'startDateStruct': {'date': '2024-04-08', 'type': 'ACTUAL'}, 'expandedAccessInfo': {'hasExpandedAccess': False}, 'statusVerifiedDate': '2024-07', 'completionDateStruct': {'date': '2024-07-12', 'type': 'ACTUAL'}, 'lastUpdateSubmitDate': '2024-07-20', 'studyFirstSubmitDate': '2024-07-20', 'studyFirstSubmitQcDate': '2024-07-20', 'lastUpdatePostDateStruct': {'date': '2024-07-25', 'type': 'ACTUAL'}, 'studyFirstPostDateStruct': {'date': '2024-07-25', 'type': 'ACTUAL'}, 'primaryCompletionDateStruct': {'date': '2024-07-12', 'type': 'ACTUAL'}}, 'outcomesModule': {'primaryOutcomes': [{'measure': 'baseline', 'timeFrame': 'The first week of the experiment.', 'description': 'The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).'}], 'secondaryOutcomes': [{'measure': 'post test1', 'timeFrame': 'The 12th week of the experiment.', 'description': 'The subjects (control group and experimental group) will be tested after the 12th week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).'}]}, 'oversightModule': {'isFdaRegulatedDrug': False, 'isFdaRegulatedDevice': False}, 'conditionsModule': {'conditions': ['The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention']}, 'descriptionModule': {'briefSummary': "The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:\n\nThe effect of positive video games on children's motor ability.\n\nResearchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.\n\nParticipants will:\n\nPlay active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks"}, 'eligibilityModule': {'sex': 'ALL', 'stdAges': ['CHILD'], 'maximumAge': '6 Years', 'minimumAge': '4 Years', 'healthyVolunteers': True, 'eligibilityCriteria': 'Inclusion Criteria:\n\n1. Children who meet the age requirementsï¼›\n2. Have basic language skills;\n3. Not require medication;\n4. The parents agrees to participate.\n\nExclusion Criteria:\n\n1. Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.\n2. Those with severe organic diseases of the heart, liver, kidneys, and other organs\n3. Patients with severe central system pathology.\n4. Patients with acute infectious diseases, Etc., who are not suitable to participate in training.'}, 'identificationModule': {'nctId': 'NCT06520228', 'briefTitle': "The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination", 'organization': {'class': 'OTHER', 'fullName': 'Universiti Putra Malaysia'}, 'officialTitle': 'Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China', 'orgStudyIdInfo': {'id': '2024109'}}, 'armsInterventionsModule': {'armGroups': [{'type': 'EXPERIMENTAL', 'label': 'Active video games', 'interventionNames': ['Behavioral: Active video games']}, {'type': 'EXPERIMENTAL', 'label': 'Traditional sports games', 'interventionNames': ['Behavioral: Traditional sports games']}], 'interventions': [{'name': 'Active video games', 'type': 'BEHAVIORAL', 'description': 'The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.', 'armGroupLabels': ['Active video games']}, {'name': 'Traditional sports games', 'type': 'BEHAVIORAL', 'description': 'The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.', 'armGroupLabels': ['Traditional sports games']}]}, 'contactsLocationsModule': {'locations': [{'zip': '450000', 'city': 'Zhengzhou', 'state': 'Henan', 'country': 'China', 'facility': 'Lu Chenxi', 'geoPoint': {'lat': 34.75778, 'lon': 113.64861}}]}, 'ipdSharingStatementModule': {'ipdSharing': 'NO'}, 'sponsorCollaboratorsModule': {'leadSponsor': {'name': 'Universiti Putra Malaysia', 'class': 'OTHER'}, 'responsibleParty': {'type': 'PRINCIPAL_INVESTIGATOR', 'investigatorTitle': 'Principal Investigator', 'investigatorFullName': 'Lu Chenxi', 'investigatorAffiliation': 'Universiti Putra Malaysia'}}}}