Viewing Study NCT06829303


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Study NCT ID: NCT06829303
Status: RECRUITING
Last Update Posted: 2025-08-01
First Post: 2025-02-03
Is NOT Gene Therapy: True
Has Adverse Events: False

Brief Title: BCI Training for Social Cognition and Error Monitoring in ASD
Sponsor:
Organization:

Raw JSON

{'hasResults': False, 'derivedSection': {'miscInfoModule': {'versionHolder': '2025-12-24'}, 'conditionBrowseModule': {'meshes': [{'id': 'D000067877', 'term': 'Autism Spectrum Disorder'}], 'ancestors': [{'id': 'D002659', 'term': 'Child Development Disorders, Pervasive'}, {'id': 'D065886', 'term': 'Neurodevelopmental Disorders'}, {'id': 'D001523', 'term': 'Mental Disorders'}]}}, 'protocolSection': {'designModule': {'phases': ['NA'], 'studyType': 'INTERVENTIONAL', 'designInfo': {'allocation': 'RANDOMIZED', 'maskingInfo': {'masking': 'SINGLE', 'whoMasked': ['PARTICIPANT']}, 'primaryPurpose': 'TREATMENT', 'interventionModel': 'PARALLEL'}, 'enrollmentInfo': {'type': 'ESTIMATED', 'count': 28}}, 'statusModule': {'overallStatus': 'RECRUITING', 'startDateStruct': {'date': '2025-03-01', 'type': 'ACTUAL'}, 'expandedAccessInfo': {'hasExpandedAccess': False}, 'statusVerifiedDate': '2025-07', 'completionDateStruct': {'date': '2026-12', 'type': 'ESTIMATED'}, 'lastUpdateSubmitDate': '2025-07-29', 'studyFirstSubmitDate': '2025-02-03', 'studyFirstSubmitQcDate': '2025-02-10', 'lastUpdatePostDateStruct': {'date': '2025-08-01', 'type': 'ACTUAL'}, 'studyFirstPostDateStruct': {'date': '2025-02-17', 'type': 'ACTUAL'}, 'primaryCompletionDateStruct': {'date': '2026-09', 'type': 'ESTIMATED'}}, 'outcomesModule': {'otherOutcomes': [{'measure': 'Change in spelling accuracy in a Speller Task across intervention', 'timeFrame': 'At each intervention session, from first to last (intervention lasts up to 8 weeks)', 'description': 'Results consist in the spelling accuracy, i.e. correctly identified letters overall.'}, {'measure': 'Change from baseline to post-intervention in the "Autism Treatment Evaluation Checklist (ATEC)"', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks)', 'description': 'The ATEC is a checklist to assess treatment effectiveness in ASD comprising 4 subtests: I. Speech/Language Communication (14 items, min.0-max.28); II. Sociability (20 items, min.0-max.40); III. Sensory/Cognitive Awareness (18 items, min.0-max.36); and IV. Health/Phys./Behavior (25 items, min.0-max.75). Total score (sum) ranges from min.0-max.179.\n\nThe lower the score, the fewer the problems.'}, {'measure': 'Change from baseline to post-intervention in total score of "Toronto Alexithymia Scale-20 (TAS-20)"', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks)', 'description': 'Participants scores ranges from 20 (best outcome) to 100 (worst outcome).'}, {'measure': 'Change from baseline to post-intervention and across intervention in total score of "Profile of Mood State" short version (POMS)', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks) and across the intervention.', 'description': 'Higher scores indicate a greater degree of mood disturbance.'}, {'measure': 'Change from baseline to post-intervention in the total score of "Anxiety Scale for Autism-Adults (ASA-A)"', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks).', 'description': 'Participants scores ranges from 0 (best outcome) to 60 (worst outcome). A total score of ≥ 28 on the ASA-A may indicate the presence of significant levels of anxiety.'}, {'measure': 'Debriefing Questionnaire', 'timeFrame': 'Immediately after each intervention session', 'description': "The questionnaire will cover the participant's strategies applied on the intervention; their general experience of the intervention process; and safety assessment (adverse effects)."}], 'primaryOutcomes': [{'measure': 'Change from baseline to post-intervention in a computerized attention task (Subway Game)', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks)', 'description': 'Responses consist on the time spent to complete 3 mazes, using computer mouse navigation. Responses are measured in seconds and the best outcomes correspond to the fastest responses.'}, {'measure': 'Change from baseline to post-intervention in the Anxiety Sub-Scale from "The Hospital Anxiety and Depression Scale"', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks).', 'description': 'Participants scores ranges from 0 (best outcome) to 21 (worst outcome).'}], 'secondaryOutcomes': [{'measure': 'Change in error-monitoring in Emotional Facial Expression Paradigm (EFP) across intervention', 'timeFrame': 'At each intervention session, from first to last (intervention lasts up to 8 weeks and starts within 2 weeks after baseline)', 'description': 'Improvement of the amplitude/discrimination of waveform morphology of Event-Related Potentials (ERPs).'}, {'measure': 'Change from baseline to post-intervention in the Interest/Enjoyment subscale of "Intrinsic Motivation Inventory (IMI)"', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks)', 'description': 'Higher scores indicate greater interest/enjoyment when practicing the task (better outcome). Scores are calculated by averaging the item scores of the subscale.'}, {'measure': 'Change from baseline to post-intervention in a computerized attention task (Subway Game - eye gaze)', 'timeFrame': 'From baseline to the end of treatment (maximum of 8 weeks).', 'description': 'Responses consist on the time spent to complete 3 mazes, using eye gaze. Responses are measured in seconds and the best outcomes correspond to the fastest responses.'}]}, 'oversightModule': {'oversightHasDmc': False, 'isFdaRegulatedDrug': False, 'isFdaRegulatedDevice': False}, 'conditionsModule': {'conditions': ['Autism Spectrum Disorder (ASD)']}, 'descriptionModule': {'briefSummary': "Social cognition seems to develop atypically in autism, particularly in processes such as faces perception, joint attention and social information processing. In this sense, and using an Emotional Paradigm of Facial Expressions (EFP) with a Brain-Computer Interface (BCI) based on Electroencephalography (EEG), the investigators intend to evaluate its effectiveness as a medical device in Autism Spectrum Disorder (ASD), namely: improving 1) social skills and 2) reducing generalized anxiety, 3) improve error monitoring, and consequently verify 4) an increase in motivation. To this end, the investigators will test a gamified intervention (EFP), using personalized feedback in real time. In this gamified interface, there is an artificial agent that learns rules through Reinforcement Learning using the evoked potentials from the participant as they observe the agent's right or wrong actions. The hypothesis is that this approach allows, during the gamified task (EFP), not only the agent/interface to learn, but also the participant through operant conditioning and implicit scrutiny of errors, which makes it particularly interesting for disorders in which error monitoring processes are compromised, as in ASD."}, 'eligibilityModule': {'sex': 'ALL', 'stdAges': ['CHILD', 'ADULT'], 'maximumAge': '55 Years', 'minimumAge': '16 Years', 'healthyVolunteers': False, 'eligibilityCriteria': 'Inclusion Criteria:\n\n* Participant is able and willing to give written informed consent/assent\n* Previous diagnosis of Autism Spectrum Disorder by a qualified clinician according to gold-standard instruments\n* Aged between 16 and 55 years old\n* Normal or corrected-to-normal vision\n\nExclusion Criteria:\n\n* Global Intelligence Quotient \\<70\n* Dermatological diseases of the scalp\n* Concurrent neurofeedback therapy\n* Concomitant medication without a stable dosage for at least 4 weeks\n* History of seizures and/or epilepsy'}, 'identificationModule': {'nctId': 'NCT06829303', 'acronym': 'LEARNAUT', 'briefTitle': 'BCI Training for Social Cognition and Error Monitoring in ASD', 'organization': {'class': 'OTHER', 'fullName': 'University of Coimbra'}, 'officialTitle': 'Improving Social Cognition and Error Monitoring in Autism Spectrum Disorder Through a Brain Computer Interface Based on Reinforcement Learning', 'orgStudyIdInfo': {'id': 'CIB02ASD'}, 'secondaryIdInfos': [{'id': '2022.12232.BDANA', 'type': 'OTHER_GRANT', 'domain': 'Fundação para a Ciência e Tecnologia (FCT)'}]}, 'armsInterventionsModule': {'armGroups': [{'type': 'EXPERIMENTAL', 'label': 'Experimental Arm', 'description': "Experimental Arm The experimental group (n=17) will undergo three sessions of BCI intervention up to a maximum of six sessions. The intervention will be applied once a week, during three weeks, minimum, up to six weeks, maximum. The final number of sessions to be completed was defined after piloting. It will consist on a gamified task to train social cognition and to explore its viability for error-monitoring using EEG based non-volitional neurofeedback. The intervention comprises two modules, a visual paradigm called 'Emotional Facial Expression Paradigm' (EFP), where the subject is asked to observe the movements of a facial expression, and an 'Intelligent Agent' that learns through Reinforcement Learning from participant's judgments to the actions of the Intelligent Agent.", 'interventionNames': ['Device: Emotional Facial Expression Paradigm (EFP)']}, {'type': 'OTHER', 'label': 'Control Arm', 'description': 'The control group (n=17) will undergo a minimum of three and up to six sessions of BCI control intervention. The control intervention will be applied once per week. It will consist on a gamified attention task of executive function training, through a P300 BCI non-invasive interface based on EEG. The task consists of a speller, in which the participant is asked to write a word, by sequentially focusing the attention on the necessary letters.', 'interventionNames': ['Device: Speller task']}], 'interventions': [{'name': 'Emotional Facial Expression Paradigm (EFP)', 'type': 'DEVICE', 'description': 'The experimental intervention is a social cognition gamified training, through a software that implements communication between a participant and a computer, using a detection and classification algorithm based on EEG signal. The training consists of a visual stimulation model, specifically an emotional facial paradigm, where the subject is asked to observe the movements of a facial expression (referred to as cue image) expressing either happiness or sadness and to adapt the visual gaze according the cue image.', 'armGroupLabels': ['Experimental Arm']}, {'name': 'Speller task', 'type': 'DEVICE', 'description': 'The control intervention is a executive function gamified training, through a software that implements communication between a participant and a computer, using a detection and classification algorithm based on the P300 EEG signal. The task consists of a speller, in which the participant is asked to write a word, by sequentially focusing the attention on the necessary letters.', 'armGroupLabels': ['Control Arm']}]}, 'contactsLocationsModule': {'locations': [{'zip': '3000 548', 'city': 'Coimbra', 'status': 'RECRUITING', 'country': 'Portugal', 'contacts': [{'name': 'Miguel Castelo Branco, MD PhD', 'role': 'CONTACT', 'email': 'mcbranco@fmed.uc.pt', 'phone': '+351936360050'}, {'name': 'Joana Amaral, MsC', 'role': 'CONTACT', 'email': 'joana.aguiar.amaral@gmail.com'}], 'facility': 'ICNAS', 'geoPoint': {'lat': 40.20686, 'lon': -8.41996}}], 'centralContacts': [{'name': 'Miguel Castelo-Branco', 'role': 'CONTACT', 'email': 'mcbranco@fmed.uc.pt', 'phone': '+351239488510'}]}, 'ipdSharingStatementModule': {'ipdSharing': 'UNDECIDED'}, 'sponsorCollaboratorsModule': {'leadSponsor': {'name': 'University of Coimbra', 'class': 'OTHER'}, 'responsibleParty': {'type': 'PRINCIPAL_INVESTIGATOR', 'investigatorTitle': 'MD, PhD', 'investigatorFullName': 'Miguel Castelo-Branco', 'investigatorAffiliation': 'University of Coimbra'}}}}