Viewing Study NCT06624124



Ignite Creation Date: 2024-10-26 @ 3:41 PM
Last Modification Date: 2024-10-26 @ 3:41 PM
Study NCT ID: NCT06624124
Status: NOT_YET_RECRUITING
Last Update Posted: None
First Post: 2024-09-25

Brief Title: SimuVersity Medical Center Pain and Opioid Management Training in Diverse Patient Populations
Sponsor: None
Organization: None

Study Overview

Official Title: SimuVersity Medical Center Pain and Opioid Management Training in Diverse Patient Populations
Status: NOT_YET_RECRUITING
Status Verified Date: 2024-09
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: No
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: This study aims to compare the effectiveness of the new educational activitygame a novel engaging digital-training plus interaction with virtual patients to practice skills in meeting clinical learning objectives and outcomes compared to traditional didactic powerpoint slide-based training and text-base case scenarios approaches to provider and student education and satisfaction
Detailed Description: Management of chronic pain and opioid usemisuse is challenging for clinicians and students especially when working with diverse and underserved patient populations and very few low-cost flexible highly-engaging and effective learning resources are available to help the healthcare workforce best learn to manage these unique health concerns Gamification holds promise as a user-friendly fun engaging and effective teaching strategy especially for healthcare applications SimuVersity Medical Center is an immersive 3D gaming platform that will engage students and practicing clinicians in a unique and captivating learning experience focused on pain and opioid management in diverse patient groups

SimuVersity Medical Center is an innovative platform solution to education and training in specialty topics in healthcare This novel learning platform will permit learners to explore a 3D virtual hospital space and can interact with objects virtual colleaguestrainers and virtual patients imbued with artificial intelligence to learn and practice new clinical skills The platform is built for ease-of-use with simple character controls that non-game-savvy learners find intuitive and easy The graphical interface is clean and clear and the software runs on all modern computing platforms The control intervention consists of traditional powerpoint slide-based training and text-base case studies for review

This study aims to compare the effectiveness of the new educational activitygame a novel engaging digital-training plus interaction with virtual patients to practice skills in meeting clinical learning objectives and outcomes compared to traditional didactic powerpoint slide-based training and text-base case scenarios approaches to provider and student education and satisfaction

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: None
Is a FDA Regulated Device?: None
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None