Viewing Study NCT06612892



Ignite Creation Date: 2024-10-26 @ 3:41 PM
Last Modification Date: 2024-10-26 @ 3:41 PM
Study NCT ID: NCT06612892
Status: COMPLETED
Last Update Posted: None
First Post: 2024-09-23

Brief Title: Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
Sponsor: None
Organization: None

Study Overview

Official Title: Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
Status: COMPLETED
Status Verified Date: 2024-09
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: No
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The purpose of the present study was to declare the difference between using immersive virtual reality vs passive virtual reality on pain management and improvement of ROM post physiotherapy exercise and mobilization sessions in pediatric burn patients
Detailed Description: Burn injuries are devastating and cause long-term damage to health Thermal injuries caused by hot liquids solids or fire account for the majority of these injuries Around 11 million burn cases occur annually worldwide Rehabilitation aims to improve joint range od motion and control pain Nonpharmocologic strategies like hypnosis and VR systems have shown promise in pain control Multidisciplinary interventions from psychologists physiotherapists and pain management specialists can contribute to patient recovery VR offers a holistic care device for pediatric burn patients

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: None
Is a FDA Regulated Device?: None
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None