Viewing Study NCT06411119



Ignite Creation Date: 2024-05-19 @ 5:33 PM
Last Modification Date: 2024-10-26 @ 3:29 PM
Study NCT ID: NCT06411119
Status: COMPLETED
Last Update Posted: 2024-05-16
First Post: 2024-05-07

Brief Title: Virtual Reality Exergaming on Heart Rate Perceived Exertion and Technology Acceptance in Healthy Individuals
Sponsor: Teesside University
Organization: Teesside University

Study Overview

Official Title: The Immediate Impact of Virtual Reality Exergaming on Heart Rate Rate of Perceived Exertion and Technology Acceptance in Healthy Individuals A Pre-Post Pilot Cohort Study
Status: COMPLETED
Status Verified Date: 2024-05
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: This pilot cohort study aimed to investigate the immediate impact of Virtual Reality VR exergaming on heart rate HR rate of perceived exertion RPE and technology acceptance using the Unified Theory of Acceptance and Use of Technology UTAUT in healthy adults Participants engaged in a 20-minute session of VR exergaming using the Meta Oculus Quest 2 headset HR and RPE were measured at baseline during and after the intervention while technology acceptance was assessed pre- and post-intervention using the UTAUT questionnaire

The results showed that VR exergaming increased HR while maintaining perceived exertion at low to moderate levels Technology acceptance also improved significantly across all domains measured by UTAUT with particularly notable increases in Performance Expectancy and Effort Expectancy The findings suggest that VR exergaming is an effective method to enhance physical activity motivation and engagement providing promising support for its use as a rehabilitation tool for individuals struggling with adherence and motivation
Detailed Description: Physical rehabilitation traditionally relies on face-to-face clinical sessions and home-based exercise programmes yet adherence rates remain suboptimal ranging between 30 and 50 Adherence is crucial for effective outcomes but is often undermined by low motivation and engagement Sedentary lifestyles which account for 53 million global deaths annually exacerbate these challenges VR exergaming has emerged as an innovative intervention offering immersive environments that engage participants in physical movements potentially enhancing adherence Despite its growing popularity there is limited empirical evidence evaluating the immediate physiological and psychological impacts of VR exergaming This pilot cohort study aims to investigate its immediate effects on heart rate perceived exertion and technology acceptance providing data that could inform future rehabilitation approaches through a prospective pilot pre- and post-cohort design within a university research laboratory setting

Participants engaged in a 20-minute session of the VR game Beat Saber played on the Meta Oculus Quest 2 headset Gameplay required dynamic movements including lateral side steps and squats designed to elicit moderate-intensity exercise while maximising engagement This immersive environment aimed to enhance adherence by making the exercise experience enjoyable while reducing perceived fatigue

Outcome Measures and Data Collection

Primary outcomes included HR RPE and technology acceptance assessed using the UTAUT questionnaire administered before and after the VR session HR was continuously recorded with a Polar monitor and RPE was reported using the CR-10 Borg scale The UTAUT questionnaire adapted for VR specificity evaluated key aspects of technology acceptance such as performance expectancy and effort expectancy offering insight into the psychological effects of VR exergaming

Statistical analyses were conducted using both frequentist and Bayesian approaches This dual analysis provided comprehensive insights into the interventions impact yielding p-values and Bayes factors that contextualised statistical and practical significance Bayesian analysis was particularly valuable in quantifying the interventions efficacy relative to baseline measures offering nuanced conclusions about the likelihood of its impact

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None