Viewing Study NCT06344754



Ignite Creation Date: 2024-05-06 @ 8:19 PM
Last Modification Date: 2024-10-26 @ 3:25 PM
Study NCT ID: NCT06344754
Status: ACTIVE_NOT_RECRUITING
Last Update Posted: 2024-04-03
First Post: 2024-03-22

Brief Title: Gamification in Family Planning Education Impact on University Students
Sponsor: Lokman Hekim Üniversitesi
Organization: Lokman Hekim Üniversitesi

Study Overview

Official Title: The Effect of Family Planning Education Delivered With the Gamification Method on the Knowledge and Attitudes of University Students
Status: ACTIVE_NOT_RECRUITING
Status Verified Date: 2024-03
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: More than 3 billion of the worlds population are young people under the age of 25 According to WHO data one million girls under the age of 15 give birth each year mostly in low- and middle-income countries and 3 million adolescent girls between the ages of 15 and 19 are exposed to unsafe abortions Failure to meet the family planning needs of young people in a timely adequate and appropriate manner can have significant public health impacts According to World Health Statistics the global birth rate for girls between 15 and 19 years of age is 49 out of 1000 and early pregnancy and childbirth can lead to serious health and social problems In addition this age group does not have sufficient information about pregnancy and its complications and their access to and utilization of health services is low Inadequacies in the education of adolescents on sexual issues and sociocultural differences further increase the sexual and reproductive health risks of young people in the university period Information and services that will enable individuals to understand their sexuality and help them protect themselves from sexual risks should be provided specifically for that age Therefore it is important for young people to know family planning methods In this study it was aimed to examine the effect of family planning education to be given with gamification method which is different from the classical method in the literature on the knowledge and attitudes of university students
Detailed Description: Location of the research The research will be conducted with students studying at Lokman Hekim University

Time of the research The research will be conducted in the fall semester of the 2023-2024 academic year

Population sample and research group The population of the study will consist of students studying in the midwifery department Students who agree to participate in the research will constitute the sample of the research

Type of research The research was planned as a one-group pretest-posttest quasi-experimental type with the aim of evaluating the effect of the education given with gamification method on the knowledge and attitudes of university students

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None