Viewing Study NCT05999305



Ignite Creation Date: 2024-05-06 @ 7:22 PM
Last Modification Date: 2024-10-26 @ 3:06 PM
Study NCT ID: NCT05999305
Status: COMPLETED
Last Update Posted: 2024-01-03
First Post: 2023-08-13

Brief Title: Using an Escape Room Game in Teaching the Critical Care Nursing Course
Sponsor: Taipei Medical University
Organization: Taipei Medical University

Study Overview

Official Title: The Effects of Using an Escape Room Game to Improve Senior Nursing Students Critical Thinking Dispositions and Skills in Vietnam
Status: COMPLETED
Status Verified Date: 2023-08
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: ER_Game
Brief Summary: Critical thinking is one of the most desired outcomes of nursing education worldwide The impact of game-based learning including the use of an escape room game on the development of critical thinking ability in nursing students remains uncertain The main purpose of this study is going to evaluate an escape room game as a learning method in Critical Care Nursing course in improving senior nursing students critical thinking dispositions and skills In addition to the main purpose this study also aims to investigate the effects of incorporating an escape room game into a Critical Care Nursing course in improving senior nursing students knowledge about critical care nursing learning motivation and satisfaction with the learning method This is a two-arm parallel randomized controlled trial conducted on senior nursing students at Tra Vinh University in Vietnam Two teaching methods in the Critical Care Nursing course will be applied
Detailed Description: Critical thinking is one of the most desired outcomes of nursing education worldwide The impact of game-based learning including the use of an escape room game on the development of critical thinking ability in nursing students remains uncertain

The main purpose of this study is going to evaluate an escape room game as learning method in Critical Care Nursing course in improving senior nursing students critical thinking dispositions and skills In addition to the main purpose this study also aims to investigate the effects of incorporating an escape room game into a Critical Care Nursing course in improving senior nursing students knowledge about critical care nursing learning motivation and satisfaction with the learning method

This a two-arm parallel randomized controlled trial conducted on senior nursing students at Tra Vinh University in Vietnam Two teaching methods in the Critical Care Nursing course will be applied A conventional class with an escape room game will be implemented for the intervention group while a conventional class with case-based learning will be the teaching method for the comparison group

The study will be a repeated-measurement design with three time points Mean standard deviation frequency percentage t-test and chi-squared test will be conducted Generalized Estimating Equations will be used to analyze the intervention effect and time effect on scores of critical thinking dispositions and skills knowledge of critical care nursing and learning motivation over three-time points Generalized Estimating Equations will also allow us to explore the interaction between group and time as well as control for any potential covariates The intention of this study is that its findings will offer valuable insights for faculty members to consider incorporating escape room games into their teaching methodologies

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None