Viewing Study NCT05924490



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Last Modification Date: 2024-10-26 @ 3:02 PM
Study NCT ID: NCT05924490
Status: COMPLETED
Last Update Posted: 2023-06-29
First Post: 2021-05-07

Brief Title: Cognitive Engagement and Aging Mind
Sponsor: The University of Texas at Dallas
Organization: The University of Texas at Dallas

Study Overview

Official Title: Cognitive Engagement and Aging Mind A Randomized Control Trial to Determine the Effects of Adaptive Real-time Strategy Game Training on Cognition and Brain Functions of Older Adults
Status: COMPLETED
Status Verified Date: 2021-05
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks and brain activations in fMRI tasks to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques Hence human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training In addition long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits
Detailed Description: The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age such as speed of information processing working memory capacity episodic memory and executive functions The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks and brain activations in fMRI tasks to test specific hypotheses about the extent of transfer if any and the underlying cognitive constructs that may be trained in the process Hence human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training In addition long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None