Viewing Study NCT05775640



Ignite Creation Date: 2024-05-06 @ 6:46 PM
Last Modification Date: 2024-10-26 @ 2:54 PM
Study NCT ID: NCT05775640
Status: RECRUITING
Last Update Posted: 2023-03-20
First Post: 2023-02-23

Brief Title: The Effect of Serious Game on Hospitalized Childrens Anxiety Fear Knowledge and Anxiety Levels in Their Parents
Sponsor: Pamukkale University
Organization: Pamukkale University

Study Overview

Official Title: PhDc RN Lecturer
Status: RECRUITING
Status Verified Date: 2023-03
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: Children may view hospitalization as a stressful experience Children who are hospitalized show high levels of anxiety symptoms During the hospitalization process the family of the child as well as the children experience anxiety and stress These fears and concerns are based on inadequate preparation for hospitalization and lack of knowledge

Interventions to reduce the fear and anxiety of children during hospitalization include classical methods such as developing booklets and drawing pictures While various benefits of these methods have been demonstrated computer and web-based interventions have been shown to be the best way to prepare children for hospitalization When computer and web-based interventions are examined it is seen that they mostly focus on anxiety and pain control in children who are hospitalized for the operation process More studies are needed to prepare hospitalized children for clinical procedures to introduce the hospital environment and to introduce the tools used in the hospital with computer and web-based interventions

The research is a randomized controlled experimental study consisting of three stages In the first stage of the research serious game was developed In the second stage a randomized controlled study with experimental control group design was carried out In the third stage childrens views and perceptions about serious play were determined and the effectiveness of the game was evaluated The population of the research consisted of children aged 8-12 hospitalized in Pamukkale University Hospitals Pediatrics Service between October 2022 and February 2023 The G Power program was used in the sample calculation and the sample size was calculated as 53 Effect size 050 Power 95 Considering that there may be data loss while collecting the data it was increased by 20 and the experimental group was determined as 32 and the control group as 32
Detailed Description: None

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None