Viewing Study NCT05517382



Ignite Creation Date: 2024-05-06 @ 6:01 PM
Last Modification Date: 2024-10-26 @ 2:40 PM
Study NCT ID: NCT05517382
Status: COMPLETED
Last Update Posted: 2024-04-10
First Post: 2022-08-23

Brief Title: A Digital Game Targeting Suicide Prevention in Adolescents Who Report Substance Misuse
Sponsor: Yale University
Organization: Yale University

Study Overview

Official Title: A Digital Game Targeting Suicide Prevention in Adolescents Who Report Substance Misuse Formative Work and Pilot Study
Status: COMPLETED
Status Verified Date: 2024-03
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The primary aim of this study is to design and develop a digital game that models the process of a safety planning intervention To do so the investigators will explore and better understand peer or student perceptions around potential warning signs coping strategies and seeking help among youth who may be at greater risk of suicide due to misuse of substances Focus groupsinterviews with adolescents young adults adults and school-based behavioral health providers will be conducted Findings will inform the development of a digital intervention to reduce the risk of suicide among adolescents who misuse substances Once a prototype of the game is developed play-test focus groups with adolescents college-aged youth and school-based mental health providers will be conducted to finalize the intervention Once finalized the investigators will conduct a pilot study with 60 adolescents aged 13-19 to assess user experience acceptability and feasibility of the digital game
Detailed Description: Formative Work In year 1 the aim is to design and develop a digital game that models the process of a safety planning intervention To do so the investigators will explore and better understand peer or student perceptions around potential warning signs coping strategies and seeking help among youth who may be at greater risk of suicide due to misuse of substances Focus groups with adolescents college-aged youth and school-based mental health providers will be conducted Findings will inform the development of a digital intervention to reduce the risk of suicide among adolescents who misuse substances Once a prototype of the game is developed the investigators will conduct play-test focus groups with adolescents and school-based mental health providers to finalize the digital game

The focus of this clinical trial is the Pilot RCT In year 2 the investigators will assess user experience acceptability and feasibility of the game as well as explore the following proximal outcomes such as but not limited to adolescent well-being intentions to use a safety planning intervention coping strategies substance misuse in last 30 days and associated risk factors related to suicidal risk eg hopelessness impulsivity etc

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None
Secondary IDs
Secondary ID Type Domain Link
2KL2TR001862-06 NIH None httpsreporternihgovquickSearch2KL2TR001862-06