Viewing Study NCT04919668



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Last Modification Date: 2024-10-26 @ 2:06 PM
Study NCT ID: NCT04919668
Status: COMPLETED
Last Update Posted: 2021-10-01
First Post: 2021-05-27

Brief Title: Effect of Gamification in an Online Grocery Store
Sponsor: Tufts University
Organization: Tufts University

Study Overview

Official Title: The Effect of Gamification in an Online Grocery Store Experiment on Food Selection a Randomized Controlled Trial
Status: COMPLETED
Status Verified Date: 2021-09
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The overall objective of this research is to evaluate the impact of gamification on the diet quality of food choices made by American adults in an online grocery shopping experiment Participants will shop for 12 food items from a grocery shopping list determined by the research team in a simulated online grocery store designed for this experiment Each product has a nutritional quality score based on the Guiding Stars algorithm The experiment tests the gamification of the nutritional quality score Participants exposed to gamification see one to five crowns illustrating the nutritional quality of the food and a scoreboard indicating the total number of crowns from foods in the participants shopping basket Participants will be assigned to experimental conditions of gamification game or no game and a fictitious budget 30 or 50 The investigators will test if the game and the budget affect the dietary quality of their final shopping baskets The experiment is a 2x2 experimental design The investigators hypothesize that the presence of gamification will change the dietary quality of participants final shopping baskets The investigators hypothesize that a higher budget will change the dietary quality of the final shopping basket The investigators also hypothesize that the game and higher budget together will change the dietary quality of the final shopping basket
Detailed Description: Participants will be assigned to one of four experimental conditions

1 GameNo and Budget 30
2 GameNo and Budget 50
3 GameYes and Budget 30
4 GameYes and Budget 50

Variables

1 Game Indicates exposure to the game dummy variable
2 Budget Indicates exposure low 30 or high 50 budget constraint dummy variable
3 Total number of crowns sum of the number of crowns associated with the 12 items included in participants final shopping baskets a continuous variable that ranges from 12 to 60
4 Number of crowns number of crowns associated with each of the 12 items included in participants final shopping baskets separately a continuous variable that ranges from 1 to 5

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None