Viewing Study NCT04759677



Ignite Creation Date: 2024-05-06 @ 3:46 PM
Last Modification Date: 2024-10-26 @ 1:57 PM
Study NCT ID: NCT04759677
Status: COMPLETED
Last Update Posted: 2021-05-25
First Post: 2021-02-10

Brief Title: Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy
Sponsor: Medipol University
Organization: Medipol University

Study Overview

Official Title: Energy Expenditure And Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy Hip Versus Wrist Accelerometer Data
Status: COMPLETED
Status Verified Date: 2021-05
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The purpose of this study is to compare the energy consumption and exercise intensities obtained from an activity classifier obtained from a triaxial acceleration signal collected from the wrist and hip during active video games in children with ambulated Cerebral Palsy

All 20 individuals with CP will participate in a total of 2 exercise sessions on consecutive days with 45 minutes of active video games In two exercise season individuals will play 4 games that were previously determined and experienced for about 45 minutes During the training sessions exercise intensity will be evaluated with the accelerometer

The accelerometer will be placed on the dominant wrist of 20 individuals during one training session The same 20 individuals will participate in the other exercise session and the accelerometer will be placed on the dominant side hip area of the individuals this time Exercise intensity values obtained from 2 different training sessions will be compared

Exercise intensity will be measured by an ActiGraph wGT3X-BT triaxial accelerometer during the interventions

For both intervention sessions a statistical comparison will made between groups in terms of energy consumption activity counts and active duration
Detailed Description: More validation studies are needed to document the most appropriate place wrist or waist to capture limb movement and or energy consumption capturing during physical activity in children with CP at different functional levels Such information has the potential to guide interventions to improve daily activity throughout life with potential implications for participation and quality of life

The purpose of this study is to compare the energy consumption and exercise intensities obtained from an activity classifier obtained from a triaxial acceleration signal collected from the wrist and hip during active video games in children with ambulated Cerebral Palsy Thus it is thought that reaching the targeted physical activity intensity with active video games in individuals with CP in the clinic can be evaluated with an appropriate and accurate accelerometer placement

Functional levels of individuals will be determined according to GMFCS All 20 individuals with CP will participate in a total of 2 exercise sessions with on consecutive days with 45 minutes of active video games In two exercise season individuals will play 4 games that were previously determined and experienced for about 45 minutes During the training sessions exercise intensity will be evaluated with the accelerometer

The accelerometer will be placed on the dominant wrist of 20 individuals during one training session The same 20 individuals will participate in the other exercise session and the accelerometer will be placed on the dominant side hip area of the individuals this time Exercise intensity values obtained from 2 different training sessions will be compared

Exercise intensity energy consumption MET activity counts active time during session will be measured by an ActiGraph wGT3X-BT triaxial accelerometer during the interventions After the measurements were over the accelerometer data will be loaded on a personal computer and manipulated in ActiLife software version 6133

For both intervention sessions a statistical comparison will made between groups in terms of energy consumption activity counts and active duration Statistical analysis will be performed using SPSSc 2200 package program Number and percentage will be used for demographic data mean standard deviation notation and descriptive data In the dependent variables inter-measurement changes will be evaluated with Wilcoxon test inter-measurement changes in independent variables will be evaluated by Mann Whitney U test

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None