Viewing Study NCT04859192


Ignite Creation Date: 2025-12-24 @ 3:30 PM
Ignite Modification Date: 2025-12-28 @ 3:11 PM
Study NCT ID: NCT04859192
Status: COMPLETED
Last Update Posted: 2022-04-11
First Post: 2021-04-19
Is Gene Therapy: True
Has Adverse Events: False

Brief Title: Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence
Sponsor: Mansoura University
Organization:

Study Overview

Official Title: Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence
Status: COMPLETED
Status Verified Date: 2022-04
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: one of the primary components of effective teaching is student engagement and that engagement is critical for learning
Detailed Description: In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: