Viewing Study NCT03219112


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Ignite Modification Date: 2026-02-20 @ 12:43 PM
Study NCT ID: NCT03219112
Status: COMPLETED
Last Update Posted: 2019-04-24
First Post: 2017-02-17
Is Gene Therapy: True
Has Adverse Events: False

Brief Title: Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
Sponsor: University Ghent
Organization:

Study Overview

Official Title: Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children
Status: COMPLETED
Status Verified Date: 2019-04
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Detailed Description: None

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?:

Secondary ID Infos

Secondary ID Type Domain Link View
2015/0666 OTHER Commission medical ethics University Hospital Ghent View