Viewing Study NCT03277950


Ignite Creation Date: 2025-12-24 @ 4:54 PM
Ignite Modification Date: 2026-02-11 @ 9:20 PM
Study NCT ID: NCT03277950
Status: UNKNOWN
Last Update Posted: 2017-09-11
First Post: 2017-08-27
Is NOT Gene Therapy: True
Has Adverse Events: False

Brief Title: Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
Sponsor: Vimonwan Hiengkaew
Organization:

Study Overview

Official Title: Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
Status: UNKNOWN
Status Verified Date: 2017-09
Last Known Status: NOT_YET_RECRUITING
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: VRULS
Brief Summary: Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Detailed Description: Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Study Oversight

Has Oversight DMC: False
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: